Why Inferno is My Favorite Module
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As I said, the Inferno Project is my dream come true, and it's a dream that began with Ed Greenwood's famous Dragon articles in 1983. I always loved The Divine Comedy, and Greenwood's Nine Hells took at least some inspiration from that epic. He gave us the wastelands of Avernus with atmospheric fireballs; the emerald clouds and stagnant rivers of Dis; the foul marshes of Minauros, plastered with rotting carrion, pelted by rain and hail; the volcanoes and lava rivers of Phlegethos; the swamp of Stygia, with surrounding mountains flashing their white "cold fires"; the black, smoke-filled layers of Malbolge and Maladomini; the glaciers and outer-space cold of Caina; and the misty realm of Nessus, where the very ground scorches those of non lawful-evil alignment. I wanted a module for all of this -- for the most epic outer-plane adventure imaginable. Little did I know that such already existed! Inferno had been published three years before, and even more incredibly was based exactly on Dante. But it was one of those obscure Judges Guild modules, not TSR, which my local stores didn't carry. It would be years before I became aware of Dale's version of Hell.
I should stress that I still admire Greenwood's version. But Dale's is superior -- more imposing, and far more weird. In depicting the torture of souls, he produced a medieval canvass completely aligned with a literary classic. Some object to the Christian baggage, but that really isn't an obstacle; those elements have been tweaked for D&D's pagan context.
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"A noxious mix of sewage, offal, and other liquid filth fills the pit to a height of seven feet, and clouds of buzzing insects (flesh flies, poison gnats, giant mosquitoes) swarm above the liquid. Mortals swimming across the filth contract 1d3 disease each from the contact. Determine diseases from 1d12: (1) dengue fever, (2) tuberculosis, (3) diptheria, (4) tetanus, (5) malaria, (6) elephantitus, (7) yellow fever, (8) dysentery, (9) smallpox, (10) typhoid fever, (11) tapeworms, (12) bubonic plague; see Codicil of Maladies for details. An encounter occurs to mortals swimming the muck... (1) mud snakes, (2) giant slugs, (3) giant leeches, (4) type 8A devils. Mortals flying above the muck are attacked by type 8A devils."
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But it's the Dantean landscapes that mesmerize: the River Archeron, the Styx River, the City of the Heretics, the River of Boiling Blood, the Wood of the Suicides, the Desert of Fire (a smoldering 125 degrees), and, especially at bottom, the Frozen Swamp of Cocytus. The Ninth Circle encases all breeds of traitors and backbiters, is a constant 15 degrees, has winds blowing up to 80 miles/hr, blinding fog and roiling thunder that makes normal speech impossible. Lucifer is confined at the pit's center, and he's a piece of work at 750 feet tall -- and unfortunately the only ticket out of Hell.
On the one hand, I think it's unfortunate that Dale's vision of Hell didn't become official. It became an obscurity I wouldn't even learn about until the days of internet. But then it's probably just as well. Not only did Inferno remain a half-finished product, it was too offbeat and worrying for many gamers. I consider it a superior alternative to the Greenwood template and am so glad to see the project nearing completion. It's my wet dream of Dante's hell-hole made real. If I could run only one more campaign in my entire life, it would involve every damned circle of the Inferno.
Next and final: Dark Tower.
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